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Shared-pot scoring

Each problem’s points are split among everyone who tops it, so a problem is worth more the fewer climbers top it. You choose it for a league or comp and can change it any time.

In a shared pot, the points on a problem are a pot. A problem only one climber has topped is worth its whole pot. If ten climbers top it, each top is worth a tenth. The value falls as more people top it, and scores on the phones and the TV move with it.

Switch it on

  1. Open your league or comp, Overview tab, Rules and scoring.
  2. Under How points work, choose Shared pot. Leagues and comps already running stay on Fixed points until you change them.
  3. In the Problems tab, the Points column is now the Pot. Give harder problems bigger pots.
  4. Press Save changes. The leaderboard works itself out again straight away.

How a score is worked out

  • A problem’s value is its pot divided by the number of climbers who have topped it. Nobody has topped it yet: the whole pot.
  • A climber’s round points are the values of the problems they topped, plus the flash bonus and any zone points. The flash bonus and zone points are the same for everyone.
  • Everyone in the round counts together, whatever their category. Each problem has one value at any moment.
  • Only tops that count are shared. A top still waiting for a partner’s tick or for staff sign-off does not count yet, and nor does one staff rejected. When it is ticked, the value falls for everyone who topped it.
  • A test run is counted on its own: during a test only the test entrants share the pots, and once you go live only real entrants do.
  • Scores are added up in full, then rounded once. Climbers who show the same points are tied, and then most tops, then most flashes decide.

The settings

  • Least a problem is worth: a topped problem never drops below this (nor above its own pot). It stops a problem many climbers top from being worth almost nothing. Leave it at 0 for no minimum.
  • Most a problem is worth: leave it empty for no limit, so a problem only one climber has topped is worth its whole pot. Set it to stop one lucky top being worth too much.
  • Scores show: whole points, or one decimal place.

What climbers see

On a climber’s phone each problem says what it is worth now and its tops so far, for example 143 points, 7 tops. Their score moves as they log tops, even with no signal, using the last counts the phone had; it corrects itself when it sends. Their own top that is waiting for a partner shows as waiting and is not counted yet.

Good to know

  • Values change while the round is open. A climber’s score can go down when other climbers top problems they have already topped, so tell climbers before the night.
  • Paper fallback: type the scoresheets in on the Score entry tab. The results sheet works out every problem’s value when you print it, and lists each problem’s final value and tops.
  • A staff edit that adds or removes a top changes the problem’s value for everyone who topped it. The Change log records the edit as usual.
  • The setter report shows each problem’s value and the tops that count for it.
  • Not built yet: a separate value for each category. Zones and flashes are fixed points.