Shared-pot scoring
Each problem’s points are split among everyone who tops it, so a problem is worth more the fewer climbers top it. You choose it for a league or comp and can change it any time.
In a shared pot, the points on a problem are a pot. A problem only one climber has topped is worth its whole pot. If ten climbers top it, each top is worth a tenth. The value falls as more people top it, and scores on the phones and the TV move with it.
Switch it on
- Open your league or comp, Overview tab, Rules and scoring.
- Under How points work, choose Shared pot. Leagues and comps already running stay on Fixed points until you change them.
- In the Problems tab, the Points column is now the Pot. Give harder problems bigger pots.
- Press Save changes. The leaderboard works itself out again straight away.
How a score is worked out
- A problem’s value is its pot divided by the number of climbers who have topped it. Nobody has topped it yet: the whole pot.
- A climber’s round points are the values of the problems they topped, plus the flash bonus and any zone points. The flash bonus and zone points are the same for everyone.
- Everyone in the round counts together, whatever their category. Each problem has one value at any moment.
- Only tops that count are shared. A top still waiting for a partner’s tick or for staff sign-off does not count yet, and nor does one staff rejected. When it is ticked, the value falls for everyone who topped it.
- A test run is counted on its own: during a test only the test entrants share the pots, and once you go live only real entrants do.
- Scores are added up in full, then rounded once. Climbers who show the same points are tied, and then most tops, then most flashes decide.
The settings
- Least a problem is worth: a topped problem never drops below this (nor above its own pot). It stops a problem many climbers top from being worth almost nothing. Leave it at 0 for no minimum.
- Most a problem is worth: leave it empty for no limit, so a problem only one climber has topped is worth its whole pot. Set it to stop one lucky top being worth too much.
- Scores show: whole points, or one decimal place.
What climbers see
On a climber’s phone each problem says what it is worth now and its tops so far, for example 143 points, 7 tops. Their score moves as they log tops, even with no signal, using the last counts the phone had; it corrects itself when it sends. Their own top that is waiting for a partner shows as waiting and is not counted yet.
Good to know
- Values change while the round is open. A climber’s score can go down when other climbers top problems they have already topped, so tell climbers before the night.
- Paper fallback: type the scoresheets in on the Score entry tab. The results sheet works out every problem’s value when you print it, and lists each problem’s final value and tops.
- A staff edit that adds or removes a top changes the problem’s value for everyone who topped it. The Change log records the edit as usual.
- The setter report shows each problem’s value and the tops that count for it.
- Not built yet: a separate value for each category. Zones and flashes are fixed points.